Zombie, Ogre
- Size
- Large
- Type
- Undead
- Alignment
- Neutral-Evil
- Armor Class
- 8
- Speeds
- 30
- Strength Score
- 19
- Dexterity Score
- 6
- Constitution Score
- 18
- Intelligence Score
- 3
- Wisdom Score
- 6
- Charisma Score
- 5
- Saving Throws
- Wisdom
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Giant
- Hit Points
- 93
- Condition Immunities
- Poisoned
- Resistances
- Immune to Poison Damage
- Languages Prep
- Aethyrian Common, Giant
- Languages
- Aethyrian Common, Giant
Large undead, neutral evil
Armor Class 8
Hit Points 85 (9d10+36)
Speed 30 ft.
- STR
- 19 (+4)
- DEX
- 6 (−2)
- CON
- 18 (+4)
- INT
- 3 (−4)
- WIS
- 6 (−2)
- CHA
- 5 (−3)
Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Common and Giant but can't speak
Challenge 2 (450 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.