Zombie
- Size
- Medium
- Type
- Undead
- Alignment
- Neutral-Evil
- Armor Class
- 8
- Speeds
- 20
- Strength Score
- 13
- Dexterity Score
- 6
- Constitution Score
- 16
- Intelligence Score
- 3
- Wisdom Score
- 6
- Charisma Score
- 5
- Saving Throws
- Wisdom
- Vision
- Darkvision (60ft)
- Languages Ref
- Any
- Hit Points
- 22
- Condition Immunities
- Poisoned
- Resistances
- Immune to Poison Damage
- Languages Prep
- Any
- Languages
- Any
Medium undead, neutral evil
Armor Class 8
Hit Points 22 (3d8+9)
Speed 20 ft.
- STR
- 13 (+1)
- DEX
- 6 (−2)
- CON
- 16 (+3)
- INT
- 3 (−4)
- WIS
- 6 (−2)
- CHA
- 5 (−3)
Saving Throws Wis +0
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.