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Zombie

Size
Medium
Type
Undead
Alignment
Neutral-Evil
Armor Class
8
Speeds
20
Strength Score
13
Dexterity Score
6
Constitution Score
16
Intelligence Score
3
Wisdom Score
6
Charisma Score
5
Saving Throws
Wisdom
Vision
Darkvision (60ft)
Languages Ref
Any
Hit Points
22
Condition Immunities
Poisoned
Resistances
Immune to Poison Damage
Languages Prep
Any
Languages
Any

Medium undead, neutral evil


Armor Class 8

Hit Points 22 (3d8+9)

Speed 20 ft.


STR
13 (+1)
DEX
6 (−2)
CON
16 (+3)
INT
3 (−4)
WIS
6 (−2)
CHA
5 (−3)

Saving Throws Wis +0

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 8

Languages understands the languages it knew in life but can't speak

Challenge 1/4 (50 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.