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Dagger of the Barbed Devil

Value (gold)
4000
Rarity
Rare
Item Type
Weapon
Attunement
No
Source
Vault of Magic
Standard Equipment
No

From Vault of Magic

Weapon, rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause sharp, pointed barbs to sprout from this blade. The barbs remain for 1 minute. When you hit a creature while the barbs are active, the creature must succeed on a DC 15 Dexterity saving throw or a barb breaks off into its flesh and the dagger loses its barbs. At the start of each of its turns, a creature with a barb in its flesh must make a DC 15 Constitution saving throw. On a failure, it has disadvantage on attack rolls and ability checks until the start of its next turn as it is wracked with pain. The barb remains until a creature uses its action to remove the barb, dealing 1d4 piercing damage to the barbed creature. Once you cause barbs to sprout from the dagger, you can't do so again until the next dawn.

Text from Vault of Magic (Kobold Press), Open Game Content used under the Open Game License 1.0a. Vault of Magic. Copyright 2021 Open Design LLC; Authors Phillip Larwood, Jeff Lee, and Christopher Lockey. It is not Geminaea material; the price is Geminaea's. See Legal.