Lock
- Value (gold)
- 10
- Weight (lbs)
- 1
- Rarity
- Mundane
- Item Type
- Adventuring Gear
- Attunement
- No
- Standard Equipment
- No
From the SRD 5.1
A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.
Text from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. See Legal.