Manacles
- Value (gold)
- 2
- Weight (lbs)
- 6
- Rarity
- Mundane
- Item Type
- Adventuring Gear
- Attunement
- No
- Standard Equipment
- No
From the SRD 5.1
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check.
Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
Text from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. See Legal.