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Rod of Hellish Grounding

Value (gold)
4000
Rarity
Rare
Item Type
Wondrous Item
Attunement
Yes
Source
Vault of Magic
Standard Equipment
No

From Vault of Magic

Rod, rare (requires attunement)

This curious jade rod is tipped with a knob of crimson crystal that glows and shimmers with eldritch phosphorescence. While holding or carrying the rod, you have darkvision out to a range of 30 feet, and you have advantage on Dexterity (Acrobatics) checks. Hellish Desiccation. While holding this rod, you can use an action to fire a crimson ray at an object or creature made of metal that you can see within 60 feet of you. The ray forms a 5-foot wide line between you and the target. Each creature in that line that isn’t a construct or an undead must make a DC 15 Dexterity saving throw, taking 8d6 force damage on a failed save, or half as much damage on a successful one. Creatures and objects made of metal are unaffected. If this damage reduces a creature to 0 hit points, it is desiccated. A desiccated creature is reduced to a withered corpse, but everything it is wearing and carrying is unaffected. The creature can be restored to life only by means of a true resurrection or a wish spell. Once used, this property can’t be used again until the next dawn.

Text from Vault of Magic (Kobold Press), Open Game Content used under the Open Game License 1.0a. Vault of Magic. Copyright 2021 Open Design LLC; Authors Phillip Larwood, Jeff Lee, and Christopher Lockey. It is not Geminaea material; the price is Geminaea's. See Legal.