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Shrutinandan Sitar

Value (gold)
10,000
Rarity
Very Rare
Item Type
Wondrous Item
Attunement
Yes
Source
Vault of Magic
Standard Equipment
No

From Vault of Magic

Wondrous item, very rare (requires attunement)

An exquisite masterpiece of craftsmanship, this instrument is named for a prestigious musical academy. You must be proficient with stringed instruments to use this instrument. A creature that plays the instrument without being proficient with stringed instruments must succeed on a DC 17 Wisdom saving throw or take 2d6 psychic damage. The exquisite sounds of this sitar are known to weaken the power of demons. Each creature that can hear you playing this sitar has advantage on saving throws against the spells and special abilities of demons. Spells. You can use an action to play the sitar and cast one of the following spells from it, using your spell save DC and spellcasting ability: create food and water, fly, insect plague, invisibility, levitate, protection from evil and good, or reincarnate. Once the sitar has been used to cast a spell, you can’t use it to cast that spell again until the next dawn. Summon. If you spend 1 minute playing the sitar, you can summon animals to fight by your side. This works like the conjure animals spell, except you can summon only 1 elephant, 1d2 tigers, or 2d4 wolves.

Text from Vault of Magic (Kobold Press), Open Game Content used under the Open Game License 1.0a. Vault of Magic. Copyright 2021 Open Design LLC; Authors Phillip Larwood, Jeff Lee, and Christopher Lockey. It is not Geminaea material; the price is Geminaea's. See Legal.