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Wand of Paralysis

Value (gold)
4000
Weight (lbs)
1
Rarity
Rare
Item Type
Weapon
Attunement
Yes
Standard Equipment
No

From the SRD 5.1

Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Text from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. See Legal.