Wildshape Development Notes
Wildshape Tiers
Section titled “Wildshape Tiers”- Tier 1: Level 1-4
- Land-based
- Proficiency +2
- Small Creature Size or smaller
- Attacks per action: 1 (Proficiency - 1)
- Tier 2: Level 5-8
- Sea-based
- Proficiency +3
- Medium Creature Size or smaller
- Attacks per action: 2 (Proficiency - 1)
- Tier 3: Level 9-12
- Sky-based
- Proficiency +4
- Large Creature Size or smaller
- Attacks per action: 3 (Proficiency - 1)
- Tier 4: Level 13-16
- Plant-based
- Proficiency +5
- Huge Creature Size or smaller
- Attacks per action: 4 (Proficiency - 1)
- Tier 5: Level 16-20
- Elemental-based
- Proficiency +6
- Gargantuan Creature Size or smaller
- Attacks per action: 5 (Proficiency - 1)
Wildshape Components
Section titled “Wildshape Components”- Hit Dice
-
of hit dice = Tier Proficiency Bonus (Tier 1 = 2 Dice)
Section titled “of hit dice = Tier Proficiency Bonus (Tier 1 = 2 Dice)” - CON bonus not applied, instead Max HP = Max of Total Hit Dice (2d8 = 8 HP)
- Hit Die Size Tiers: (Inversely Related to Dmg Die Size)
- Fragile: D4; CON is 4 + Tier Proficiency Bonus (6 at level 1)
- Light: D6; CON is 6 + Tier Proficiency Bonus (8 at level 1)
- Sturdy: D8; CON is 8 + Tier Proficiency Bonus (10 at level 1)
- Robust: D10; CON is 10 + Tier Proficiency Bonus (12 at level 1)
- Dire: D12; CON is 12 + Tier Proficiency Bonus (14 at level 1)
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- Damage Dice, Attack Bonus, & Multi-Attack
-
of dmg Dice per attack scales slowly with Tier
Section titled “of dmg Dice per attack scales slowly with Tier”- Tier 1 & 2: 1 Damage Die per attack
- Tier 3 & 4: 2 Damage Dice per attack
- Tier 5: 3 Damage Dice per attack
- STR or DEX bonus is also added to each attack based on Physicality type.
- Attacks with secondary effects (like inflicting a condition) have fewer dmg dice, scaled with the power of the secondary effects
- Damage Size Tiers: (Inversely Related to Hit Die Size)
- Minor: D4
- Moderate: D6
- Potent: D8
- Severe: D10
- Devastating: D12
- Physicality Types (Determines Ability Scores)
- Strong: Strength Based
- STR is 14 + Tier Proficiency Bonus (16 at Level 1)
- DEX is 6 + Tier Proficiency Bonus (8 at Level 1)
- CON is 10 + Tier Proficiency Bonus (12 at Level 1)
- Dexterous: Dexterity Based
- STR is 6 + Tier Proficiency Bonus (8 at Level 1)
- DEX is 14 + Tier Proficiency Bonus (16 at Level 1)
- CON is 10 + Tier Proficiency Bonus (12 at Level 1)
- Strong: Strength Based
-
- Armor Class & Resistances
- Scales with Tier Proficiency Bonus
- Inversely related to Damage Size (smaller dmg die = harder to hit)
- Minor: 12 + Tier Proficiency Bonus (AC 14 at Level 1)
- Moderate: 11 + Tier Proficiency Bonus (AC 13 at Level 1)
- Potent: 10 + Tier Proficiency Bonus (AC 12 at Level 1)
- Severe: 9 + Tier Proficiency Bonus (AC 11 at Level 1)
- Devastating: 8 + Tier Proficiency Bonus (AC 10 at Level 1)
- Movement Speed & Types
- Inversely related to Hit Die Size (smaller hit die = faster)
- Fragile: Base 50
- Light: Base 45
- Sturdy: Base 40
- Robust: Base 35
- Dire: Base 30
- Inversely related to Hit Die Size (smaller hit die = faster)
- Skill & Saving Throw Proficiency (Physical Abilities)
- Related to Physicality
- Strong: Proficient in Athletics, Intimidation (STR), Strength Saving Throws, Constitution Saving Throws
- Dexterous: Proficient in Acrobatics, Stealth, Dexterity Saving Throws, Constitution Saving Throws
- Related to Physicality
- Templates
- Template Structure
- Damage Type: Bludgeoning / Piercing / Slashing (or elemental at Tier 5)
- Signature Trait: Passive or always-on effect
- Special Attack (1/turn or 1/minute): Condition rider or bonus effect
- Situational Bonus: Mobility, positioning, or team interaction
- Skill Edge: Advantage or proficiency rider
- Templates
- Strong
- Bruiser
- Grappler
- Mauler
- Bulwark
- Dexterous
- Skirmisher
- Ambusher
- Packhunter
- Disruptor
- Strong
- Template Structure
Template Details
Section titled “Template Details”STRONG TEMPLATES (Power / Control / Presence)
These are built from: • Bear, Boar, Rhino, Constrictor Snake, Giant Toad, etc.
⸻
- Bruiser (Charge / Impact / Momentum)
Sources: Boar, Rhino, Elk
Damage Type: Bludgeoning
Signature Trait — Momentum: If you move at least 20 ft straight toward a target before hitting, deal +PB damage.
Special Attack — Rush (1/turn): On hit, target becomes Off Balance (CON save negates)
Situational Bonus: You ignore difficult terrain while moving toward a target
Skill Edge: Advantage on Athletics
⸻
- Grappler (Lockdown / Constriction)
Sources: Constrictor Snake, Octopus, Giant Frog
Damage Type: Bludgeoning
Signature Trait — Constrict: On hit, you may attempt to Grapple the target (no extra action)
Special Attack — Crush (1/turn): If the target is Grappled, they become Restrained (STR save negates)
Situational Bonus: Moving a grappled creature does not reduce your speed
Skill Edge: Advantage on Athletics
⸻
- Mauler (Sustained Damage / Brutality)
Sources: Bear, Ape, Big Cats (STR variants)
Damage Type: Slashing
Signature Trait — Relentless: When you hit the same target more than once in a turn, the second hit deals +PB damage
Special Attack — Rake (1/turn): On hit, target becomes Bleeding (CON save negates)
Situational Bonus: You deal +PB damage to creatures below half HP
Skill Edge: Advantage on Intimidation
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- Bulwark (Durability / Space Control)
Sources: Giant Tortoise, Armadillo-like creatures
Damage Type: Bludgeoning
Signature Trait — Hardened Form: Reduce incoming damage by PB once per turn
Special Attack — Brace (1/minute): You steady yourself; your next attack rolls damage twice and uses the higher result
Situational Bonus: You cannot be pushed or knocked prone while you have not moved this turn
Skill Edge: Advantage on Constitution saving throws
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DEXTEROUS TEMPLATES (Precision / Mobility / Disruption)
These are built from: • Wolf, Panther, Spider, Snake (venom), Bird, etc.
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- Skirmisher (Hit-and-Run / Tempo Control)
Sources: Panther, Velociraptor, many predators
Damage Type: Slashing
Signature Trait — Evasive Movement: When you hit a creature, you may move 10 ft without provoking opportunity attacks
Special Attack — Topple (1/turn): On hit, target is knocked Prone
Situational Bonus: +10 movement speed when not adjacent to more than one enemy
Skill Edge: Advantage on Acrobatics
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- Ambusher (Burst / Stealth / Opening Strike)
Sources: Spider, Scorpion, Snake
Damage Type: Piercing
Signature Trait — Ambush: You have advantage on attacks against creatures that have not acted yet this round
Special Attack — Venom Strike (1/turn): On hit, target becomes Poisoned (CON save negates)
Situational Bonus: Deal +PB damage to creatures that are isolated (no allies within 5 ft)
Skill Edge: Advantage on Stealth
⸻
- Packhunter (Coordination / Target Focus)
Sources: Wolf, Hyena
Damage Type: Piercing
Signature Trait — Pack Tactics: You have advantage on attack rolls if an ally is within 5 ft of the target
Special Attack — Hamstring (1/turn): On hit, target’s movement speed is halved (CON save negates)
Situational Bonus: Allies deal +PB damage to your target once per turn
Skill Edge: Advantage on Perception or Survival
⸻
- Disruptor (Debilitation / Precision Control)
Sources: Birds of prey (eye strikes), agile attackers
Damage Type: Slashing
Signature Trait — Precision Strike: Once per turn, when you hit, impose disadvantage on the target’s next attack
Special Attack — Concuss (1/turn): On hit, target becomes Dazed (CON save negates)
Situational Bonus: You can take the Disengage action as a bonus action (limited uses = PB per rest)
Skill Edge: Advantage on Perception
Wildshape Notes
Section titled “Wildshape Notes”- Circle of the Moon get access to the next Wildshape tier early (Tier 2 at Level 1-4, Tier 3 at level 5-8, etc)
- Wildshape Reversion Strain
- When you exit Wildshape, you take Vitality damage based on how much damage your form sustained.
- Divide the form’s missing hit points by its Hit Die size (round down).
- You take that many Hit Dice in Vitality damage.
- (Minimum 1 die if the form took any damage.)