Arcane Era
- Major Events
- Continuous advancement in understanding and control of magic by the various civilizations of Geminaea (motivated by competition)
- Magical technologies develop and rapidly change life for Geminaeans
- Several magical catastrophes cause concerns among many, a divide develops between Geminaeans who trust or distrust magic
- The existence of Aethyr is discovered and research into chaos begins
- Geminaeans begin to look upward and seek to understand what lies beyond their skies
- Vitaeans and Aradaeans become aware of one another by observing magical phenomena on the other’s planet caused by their arcane studies
- Aradaeans make the first contact with Vitaeans via magical communication
- Ends when Aradaeans and Vitaeans collaboratively determine that their planets are slowly approaching one another on an eventual collision course
- Abbreviation
- ACE
- Length
- 800 years
- Timeline
- Discovery Timeline
- Real-World Allegory
- The Renaissance Era
- Raveni Standard Date
- -1000
- Length (Years)
- 800
- Years Ago
- 3,390 years
The Arcane Era is the third and final era of the Discovery Timeline, following the Inquiry Era and lasting 800 years. Driven by competition, the civilizations of Geminaea race to understand and control magic, and its fruits quickly change daily life. The same research that brings wonders also brings disasters, and it ends by revealing a threat to both worlds.
Major Events
Section titled “Major Events”- The race for magic: rival civilizations push steadily forward in their understanding and control of magic.
- Magical technology: new arcane technologies rapidly change how Geminaeans live.
- Catastrophes and distrust: several magical disasters split Geminaeans into those who trust magic and those who fear it.
- Aethyr discovered: scholars identify Aethyr and the Aethyrweave, and the study of chaos begins.
- Looking upward: Geminaeans begin to study what lies beyond their skies.
- Two worlds aware: Aradaeans and Vitaeans notice one another through magical phenomena on each other’s planet.
- First contact: Aradaeans reach the Vitaeans through magical communication.
- The threat: the era ends when the two peoples determine together that their planets are slowly drifting toward a collision.
Legacy
Section titled “Legacy”The Arcane Era leads directly into the Convergence Era. On Aradaea, Kaladar, Ultara and Vilderbald rose to prominence, each with its own approach to magic and rule. The heavy use of Aethyr also strained the boundaries between planes. The split between those who trust magic and those who fear it outlasts the era.